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3ds Max 2011 for Motion Graphics

1425/month
Start anytime
Self paced
English
Course by
PluralsightCourses from Pluralsight
Certificate awarded
Advanced
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a cashback of ₹ 100 on buying this course.

Why should you choose this course?

Description

This collection of tutorials shows artists how to create an eye-catching motion graphics spot using 3ds Max and After Effects. Software required: 3ds Max 2011, MatchMover, After Effects CS4.

Syllabus

Introduction and Project Overview
Introduction and Modeling Overview
Importing Splines from Illustrator
Combining Splines with Boolean Operations
Using the Modifier Stack to Add Geometry
Instancing Modifiers to Speed up Your Workflow
Adding Deformers to the Modifier Stack
Shaping the Overall Shape of the Logo
Introduction and Animation Overview
Animating Objects Along a Path
Animation Layers in Max
Animating with Autokey
Adding Squash and Stretch with the Stretch Modifier
Introduction and Dynamics Overview
Working with Superspray Particles in 3ds Max
Adding Forces to 3ds Max Particles
Getting Started with Particle Flow in 3ds Max
Creating Multiple Pflow Events in 3ds Max
Controlling Rendered Pflow Results
Applying Cloth Dynamics to 3ds Max Geometry
Adding Dynamic Forces to Cloth Simulations
Introduction and Rendering Overview
Getting Started with Scene States in 3ds Max
Using Scene States to Set up Multiple Render Passes
Working with Render Elements in 3ds Max
Batch Rendering in 3ds Max
Adding Post-process Effects to 3ds Max Renders
Rendering Glows as a Separate Pass
Preparing a Broadcast Station Id Logo
Using Maxscript to Create Database-driven Text Objects
Introduction and Compositing Overview
Compositing Render Elements for Increased Control
Creating Edge Glows Using Find Edges
Using 32-bit Projects to Create Glows and Flares
Using CC Light Burst 2.5 to Create an Appealing Effect
Creating a 3D Camera Using Manual Tracking in MatchMover
Setting up Coordinates for Export to 3ds Max
Rendering a Scene Using MatchMover Camera Data

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