Establishing the Scene
Blocking Out the Hero's Entrance
Completing the Hero's Battle Pose
Starting the Attack Jump
Continuing on the Attack Jump
Creating the Attack Pose
Blocking Out the Hero's Front Flip
Refining the Front Flip
Finishing the Front Flip
Creating the Robot Arm Rig
Beginning the Hero's Second Attack
Continuing the Hero's Second Attack
Adding the Hero's Spin Poses
Finishing up the Spin Attack
Adding Follow-through to the Hero's Attack
Beginning Work on the Final Hero Pose
Finishing up the Hero's Animation
Creating Blend Shapes to Simulate Battle Damage
Beginning Animation on the First Robot Guard
Creating the Damaged Robot Guard Components
Starting to Pose the Second Robot Guard
Modifying the Second Robot Guard's Blend Shapes
Finishing the Animation on the Second Robot Guard
Refining in-between Keys of the Hero's Animation
Animating the Robots' Laser Blasts
Creating the Muzzle Flashes for the Robots' Guns
Using Dynamics to Create Sparks
Using the Particle Collision Event Editor
Utilizing the Particle Instancer to Create Debris
Using Sprites to Create Smoke
Using Fields to Simulate Interaction on Particles
Implementing the Lightning Effect
Reviewing the Project
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Certification
You will get a certificate on completing this course.
University
This course is not affiliated with any university.
Price
This course costs very less.
Edvicer's Rewards
You can get a cashback of ₹ 100 on buying this course.
In this Maya tutorial, we will use animation and dynamics techniques to create a combat scene. Software required: Maya 2012.
Introduction and Project Overview
Establishing the Scene
Blocking Out the Hero's Entrance
Completing the Hero's Battle Pose
Starting the Attack Jump
Continuing on the Attack Jump
Creating the Attack Pose
Blocking Out the Hero's Front Flip
Refining the Front Flip
Finishing the Front Flip
Creating the Robot Arm Rig
Beginning the Hero's Second Attack
Continuing the Hero's Second Attack
Adding the Hero's Spin Poses
Finishing up the Spin Attack
Adding Follow-through to the Hero's Attack
Beginning Work on the Final Hero Pose
Finishing up the Hero's Animation
Creating Blend Shapes to Simulate Battle Damage
Beginning Animation on the First Robot Guard
Creating the Damaged Robot Guard Components
Starting to Pose the Second Robot Guard
Modifying the Second Robot Guard's Blend Shapes
Finishing the Animation on the Second Robot Guard
Refining in-between Keys of the Hero's Animation
Animating the Robots' Laser Blasts
Creating the Muzzle Flashes for the Robots' Guns
Using Dynamics to Create Sparks
Using the Particle Collision Event Editor
Utilizing the Particle Instancer to Create Debris
Using Sprites to Create Smoke
Using Fields to Simulate Interaction on Particles
Implementing the Lightning Effect
Reviewing the Project
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