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Creating Cartoon Characters in Maya 2008

Creating Cartoon Characters in Maya 2008

1425
Start anytime
Self paced
English
Course by
PluralsightCourses from Pluralsight
Certificate awarded
Advanced
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a reward of 150 coins on buying this course. These coins can be redeemed for 1 coin= 1Re.

Why should you choose this course?

Description

Learn a production workflow for creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Software required: Maya 8 and up (2008 required for project files).

Syllabus

Introduction and Project Overview
Reference Artwork / Blocking in the Body
Adding a Rough Head Shape
Constructing and Placing the Eye
Modeling the Eye Socket
Finishing the Eye Socket
Shaping the Nose
Finishing the Nose Area
Adding Topology for the Mouth
Completing the Mouth
Adding a Chin with Wrinkles
Modeling the Ear
Working on Brow / Troubleshooting and Finishing the Head
Modeling the Leg and Pelvis
Building Arm and Shirt Cuff
Modeling a Base for the Hand
Building a Finger
Adding the Fingers to the Hand
Finishing the Hand
Building a Base for the Shoe
Continuing to Build the Shoe
Adding the Outer Part of the Shoe and Laces
Adding a Shoelace Bow
Working on the Body / Attaching the Arm
Finishing the Body
Adding Buttons and an Undershirt
Modeling the Moustache
Adding the Eyebrows
Building the Hair
Adding a Watchman's Cap
Adding a Badge and Belt
Adding Keys and a Keychain
Building a Flashlight
Laying out the UVs on the Head
Creating the Head Texture
Saving out Maps for the Head
Setting up the Head Shader
Laying out the UVs on the Hair
Creating the Hair Texture
Setting up the Hair Shader
Creating the Eye Texture
Setting up the Eye Shaders
Setting up Shaders for Accessories
Finishing Shaders for Accessories
Conclusion
Bonus Lesson: Adding Sub-surface Scattering

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