Importing Cad Design Plans and Content Overview
Rotating Cad Plans and Starting the Context Model
Modeling the Sidewalks and Planters
Modeling the Road Markings and Entrance Steps
Modeling the Base Geometry of the First Facade
Editing the Base Geometry for the Square and Round Windows
Modeling the Profiled Banding and Decorative Columns
Modeling the Windows
Editing the Facade with Window Openings and Side Walls
Using Xref Scenes and Introduction to the Second Facade
Starting the Modeling of Slabs and Outer Walls for the Second Facade
Modeling the Front Face of the Off-shutter Concrete Wall for the Second Facade
Modeling the Back Face and Side Edge of the Off-shutter Concrete Wall
Modeling Detailed Glass Balustrades and Shutters
Different Methods for Modeling Shutters
Modeling the Shutter Rails from Existing Geometry
Animating the Shutters
Modeling the Glazing Using One Object
Modeling the Roof Slab and Editing the Existing Facade Parts
In-depth Introduction to the Third Facade
Using Import, Merge and Modeling the Organic Walls of the Third Facade
Adding Openings and Detail to the Organic Walls of the Third Facade
Modifying the Smooth and Sharp Edges of the Organic Walls
Modeling Extensions and Connections to the Organic Walls
Editing the Floor Slabs to Include Planters on the Third Facade
Editing the Balustrades and Slabs on the Third Facade
Modeling and Growing Ivy Plants in Real Time Off the Slab Edges
Modeling a Low Poly Ivy Plant Using a Textured Edit Poly
Creating a Proxy of the Ivy Plant
Learning When to Use a Proxy and How to Save out to Separate Files
Texturing the First Facade Using Optimized V-Ray Materials and Uvw Map
Shortcuts to Texturing the Second Facade
Editing Textures and Tips for Texturing Grouped Objects
Texturing the Context and Adding More Proxy Plants
Using Xref Scenes and Initial Camera and Lighting Settings
Setting up Render Settings and First Test Renders
Managing Reflections with Precision Using Textured Objects
Environment and Background Settings in V-Ray
Post-production in Photoshop Using Custom Backgrounds and Overlays
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Certification
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University
This course is not affiliated with any university.
Price
This course costs very less.
Edvicer's Rewards
You can get a cashback of ₹ 100 on buying this course.
Throughout this tutorial we will look at the modeling techniques for creating various architectural facades. Software required: 3ds Max 2012, V-Ray 2.0, Photoshop CS3, gw::Ivy plugin by Guruware.
Introduction and Project Overview
Importing Cad Design Plans and Content Overview
Rotating Cad Plans and Starting the Context Model
Modeling the Sidewalks and Planters
Modeling the Road Markings and Entrance Steps
Modeling the Base Geometry of the First Facade
Editing the Base Geometry for the Square and Round Windows
Modeling the Profiled Banding and Decorative Columns
Modeling the Windows
Editing the Facade with Window Openings and Side Walls
Using Xref Scenes and Introduction to the Second Facade
Starting the Modeling of Slabs and Outer Walls for the Second Facade
Modeling the Front Face of the Off-shutter Concrete Wall for the Second Facade
Modeling the Back Face and Side Edge of the Off-shutter Concrete Wall
Modeling Detailed Glass Balustrades and Shutters
Different Methods for Modeling Shutters
Modeling the Shutter Rails from Existing Geometry
Animating the Shutters
Modeling the Glazing Using One Object
Modeling the Roof Slab and Editing the Existing Facade Parts
In-depth Introduction to the Third Facade
Using Import, Merge and Modeling the Organic Walls of the Third Facade
Adding Openings and Detail to the Organic Walls of the Third Facade
Modifying the Smooth and Sharp Edges of the Organic Walls
Modeling Extensions and Connections to the Organic Walls
Editing the Floor Slabs to Include Planters on the Third Facade
Editing the Balustrades and Slabs on the Third Facade
Modeling and Growing Ivy Plants in Real Time Off the Slab Edges
Modeling a Low Poly Ivy Plant Using a Textured Edit Poly
Creating a Proxy of the Ivy Plant
Learning When to Use a Proxy and How to Save out to Separate Files
Texturing the First Facade Using Optimized V-Ray Materials and Uvw Map
Shortcuts to Texturing the Second Facade
Editing Textures and Tips for Texturing Grouped Objects
Texturing the Context and Adding More Proxy Plants
Using Xref Scenes and Initial Camera and Lighting Settings
Setting up Render Settings and First Test Renders
Managing Reflections with Precision Using Textured Objects
Environment and Background Settings in V-Ray
Post-production in Photoshop Using Custom Backgrounds and Overlays
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