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Creating Game Weapons in Maya and ZBrush

Creating Game Weapons in Maya and ZBrush

1425
Start anytime
Self paced
English
Course by
PluralsightCourses from Pluralsight
Certificate awarded
Intermediate
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a reward of 150 coins on buying this course. These coins can be redeemed for 1 coin= 1Re.

Why should you choose this course?

Description

In this tutorial we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer. Software required: ZBrush 3.1 and up.

Syllabus

Introduction and Project Overview
Building the Base Mesh
Creating a UV Layout
Transferring Geometry to ZBrush
Sculpting the Hammer Head
Painting the Hammer Head
Deforming the Handle Geometry with Textures
Converting Textures to Polygon Colors
Outputting Normal Maps from ZBrush
Moving Assets from ZBrush to Maya
Transferring Color and Normal Maps in Maya
Creating Custom Specular Maps

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