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Introduction to Maya 2015

Introduction to Maya 2015

1425
Start anytime
Self paced
English
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PluralsightCourses from Pluralsight
Certificate awarded
Beginner
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a reward of 150 coins on buying this course. These coins can be redeemed for 1 coin= 1Re.

Why should you choose this course?

Description

This in-depth Maya 2015 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. Software required: Maya 2015, Photoshop. EM>Note: This course is free for the duration of A href="http://www.digitaltutors.com/forum/forumdisplay.php?839-Final-Contest-on-the-DT-Forums!">October's training contest in the forums/A>./EM>

Syllabus

Introduction and Project Overview
Navigating the Viewport
Working with the Maya Interface
Creating Maya Projects
Working with Scene Files in Maya
Viewport Shading and Selection Modes
Transforming Objects in Maya
Using Component Mode
Using the Attribute Editor
Grouping and Parenting
Using the Maya Hotbox
Writing a MEL Script
Creating Custom Shelves
Modeling Overview
Adding Image Planes
Creating a Blank for the Body
Using Quad Draw to Create the Body
Finishing the Main Body Topology
Cleaning up the Main Body
Modeling the Thrusters
Adding Edges for Smoothing
Adding Tubes Using Curves
Adding Ribs to the Tubes
Modeling the Shoulder Guards
Building the Upper Arm
Beginning the Lower Arm
Adding the Extending Gun
Adding the Claws
Modeling the Front Detail on the Body
Modeling the Underside of the Body
Building the Upper Leg
Modeling the Lower Leg
Adding the Shade
Hierarchy and Model Prep
Materials and Texturing Overview
Applying Simple Materials
Using Ramps to Drive Material Channels
Adding Multiple Materials to Objects
Working with Procedural Textures
UV Basics
Using Substance to Add Metal Detail
Using the Ramp Shader
Adding File Textures
Adding a Bump Map
Rigging Overview
Cleaning up Our Scene
Building a Control Object for the Mech's Center-of-mass
Finishing the Mech's Center-of-gravity Control
Rigging with Driven Keys
Building Your First Joint Chain
Completing the Setup of Our Initial Joint Chain
Mirroring Joints in Maya
Connecting Our Leg Joints to Follow the Mech's Root
Binding Geometry
Creating Joint Chains for the Mech's Arms
Controlling the Mech's Arms
Adding Inverse Kinematics to the Limbs
Limb Controls
Connecting Attributes with the Connection Editor
Controlling the Mech's Toes
Wrapping up Our Foot Controls
Rigging the Mech's Weapon
Finishing the Initial Setup Process of the Mech's Weapons
Controlling the Guns
Adding a Global Control
Making Our Scene Animator-friendly
Animation Overview
How to Create and Edit Keyframes in Maya
Managing Keyframes in the Graph Editor and Cycling Animation Infinitely
Working with Auto Key and Creating Simple Expressions in the Graph Editor
Working with Expressions
Path Animation
Starting on the Mech's Sequence
Animating the Mech's Platform
Blocking in the Mech's Performance
Finalizing Our Blocking Pass
Working on the Mech's Polishing Pass
Finishing the Mech's Polishing Pass
Adding a Shot Camera
Finalizing the Shot and Previewing Animations in Real-time with Playblasts
Dynamics Overview
Key Concepts of Dynamics in Maya
Emitting nParticles from a Mesh
Editing nParticle Properties, Using the Correct Space Scale for Particle Simulations, and Setting up Collisions
Finalizing Our nParticle Settings
Shading nParticles
Animating nParticle Attributes
Adding More Particles to Enhance Our Simulation
Animating Our New nParticle Object
Adding Wind Effects to nParticles and Improving the Quality of Your Simulation via the Nucleus Solver
Finalizing Our nParticle Simulation and Working with the nCache Tools
Rendering Overview
Understanding Various Light Types
Controlling Light Color and Intensity
Adjusting Light Decay and Specular Contribution
Altering the Render Stats of Maya Objects
Using Images to Generate Realistic Lighting
Adding Secondary Illumination Sources to Our Scene
Baking Substance Textures for mental ray Rendering
Fine-tuning the Rendered Appearance of Materials
Fine-tuning the Rendered Appearance of Particles
Adding Final Quality Adjustments to Our Render
Preparing Render Settings for Final Output
Rendering the Final Sequence from Maya

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