Primer to Shave and a Haircut
Growing and Brushing Hair
Exploring the Brush Tool Modes
Splitting Guide Hairs
Working with the Cut Tool
Guide Selection Modes
Popping Hairs
Saving Time with Attenuate and Recomb
Growth Techniques: Scalping
Styling Techniques: Comb with Curves
Overview of the Shave Node
Material Properties: Color and Variation
Material Properties: Mutant Hairs
Material Properties: Ambient &; Diffuse
Material Properties: Controlling Highlights
Material Properties: Shadows
Material Attribute Maps
General Properties: Hair Count and Passes
General Properties: Cut Maps for Hair Definition
General Properties: Density Map
General Properties: Scale and Random Scale
General Properties: Root and Tip Thickness (For Pinatas!)
General Properties: Displacements
Multi-strand Properties (For Spiky Hair!)
Multi-strand Properties Maps
Frizz Displacement
Kink Displacement
Introduction to Dynamics
Dynamics Properties
Using Maya's Fields
Locking Hairs from Dynamics
Frizz Animation
Shave Lighting and Shadows
Working with Shave and Mental Ray
Rendering Shave as Passes
Creating Hair from Curves
Alternate Method for Creating Hair from Curves
Hair Instancing
Shave UV Linking
Bonus Lesson: Using Nurbs
Bonus Lesson: Reusing Hairstyles
Certification
You will get a certificate on completing this course.
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Price
This course costs very less.
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Certification
You will get a certificate on completing this course.
University
This course is not affiliated with any university.
Price
This course costs very less.
Edvicer's Rewards
You can get a cashback of ₹ 100 on buying this course.
Learn to style, texture, light, render, and dynamically drive hair using Shave and a Haircut for Maya. Software required: Shave and a Haircut 4.5, Maya 8.5
Introduction and Project Overview
Primer to Shave and a Haircut
Growing and Brushing Hair
Exploring the Brush Tool Modes
Splitting Guide Hairs
Working with the Cut Tool
Guide Selection Modes
Popping Hairs
Saving Time with Attenuate and Recomb
Growth Techniques: Scalping
Styling Techniques: Comb with Curves
Overview of the Shave Node
Material Properties: Color and Variation
Material Properties: Mutant Hairs
Material Properties: Ambient &; Diffuse
Material Properties: Controlling Highlights
Material Properties: Shadows
Material Attribute Maps
General Properties: Hair Count and Passes
General Properties: Cut Maps for Hair Definition
General Properties: Density Map
General Properties: Scale and Random Scale
General Properties: Root and Tip Thickness (For Pinatas!)
General Properties: Displacements
Multi-strand Properties (For Spiky Hair!)
Multi-strand Properties Maps
Frizz Displacement
Kink Displacement
Introduction to Dynamics
Dynamics Properties
Using Maya's Fields
Locking Hairs from Dynamics
Frizz Animation
Shave Lighting and Shadows
Working with Shave and Mental Ray
Rendering Shave as Passes
Creating Hair from Curves
Alternate Method for Creating Hair from Curves
Hair Instancing
Shave UV Linking
Bonus Lesson: Using Nurbs
Bonus Lesson: Reusing Hairstyles
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