Working with Geometry
Working with Splines
Smoothing Workflows
Organization and Hierarchy
Setting up Reference Images
Blocking in the Car Shell
Adding Detail to the Car Shell
Modeling the Tires
Modeling the Wheel
Modeling the Screw Head
Assembling the Wheels
Modeling the Springs
Adding Tire Tread
Modeling the Frame
Modeling the Carriage
Modeling the Spring Connectors
Assembling the Suspension Parts
Mirroring the Suspension Parts
Modeling the Spoiler
Connecting the Spoiler to the Frame
Modeling the Bumper
Modeling the Car Shell Cover
Modeling the Antenna
Blocking in the Remote
Blocking in the Control Knobs
Modeling the Remote Surface Detail
Cleaning up the Geometry and Organizing the Scene
Assigning Basic Materials
UV Basics
Texture Painting Overview
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Certification
You will get a certificate on completing this course.
University
This course is not affiliated with any university.
Price
This course costs very less.
Edvicer's Rewards
You can get a cashback of ₹ 100 on buying this course.
We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. Software required: 3ds Max 2014.
Introduction and Project Overview
Working with Geometry
Working with Splines
Smoothing Workflows
Organization and Hierarchy
Setting up Reference Images
Blocking in the Car Shell
Adding Detail to the Car Shell
Modeling the Tires
Modeling the Wheel
Modeling the Screw Head
Assembling the Wheels
Modeling the Springs
Adding Tire Tread
Modeling the Frame
Modeling the Carriage
Modeling the Spring Connectors
Assembling the Suspension Parts
Mirroring the Suspension Parts
Modeling the Spoiler
Connecting the Spoiler to the Frame
Modeling the Bumper
Modeling the Car Shell Cover
Modeling the Antenna
Blocking in the Remote
Blocking in the Control Knobs
Modeling the Remote Surface Detail
Cleaning up the Geometry and Organizing the Scene
Assigning Basic Materials
UV Basics
Texture Painting Overview
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