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Introduction to Rigging in 3ds Max 2009

Introduction to Rigging in 3ds Max 2009

1425/month
Start anytime
Self paced
English
Course by
PluralsightCourses from Pluralsight
Certificate awarded
Beginner
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a cashback of ₹ 100 on buying this course.

Why should you choose this course?

Description

Learn essentials of rigging and establish a solid foundation. Software required: 3ds Max 2009.

Syllabus

Introduction
Establishing Naming Conventions
Linking Objects to Create Parent/child Hierarchies
Creating Bones in Max
Editing Bones in Max
Working with a Bone's Fin Adjustment Tools
Utilizing the Hi IK and Limb IK Solver
Rigging with the Spline IK Solver and Creating IK Solvers
Building Bones for the Leg and Connecting an IK Solver
Setting up Control Objects in the Leg Rig
Working with Max's Position and Orientation Constraint
Utilizing the Lookat Constraint
Rigging with the Link Constraint to Avoid Bone Skewing
Rigging with Groups
Customizing Max's User Interface
Wiring Parameters to Control Parameter Values
Working with Expressions
Choosing a Suitable Axis Order for Control Objects
Using Layers to Organize Your Scene
Deforming a Mesh with Bones via the Skin Modifier
Fine-tuning Envelope Deformations with the Weight Table
Editing Envelopes with the Paint Weights Tool
Mirroring Weights to Save Time
Exporting and Importing Envelope Data
Using Max's Bulge Angle Deformer to Correct Deformations
Exploring the Skin Morph Modifier
Rigging for Lip-sync Animation with the Morpher Modifier
Controlling Mesh Deformations with the Skin Wrap Modifier
Bonus: Working with Selection Sets
Bonus: Creating Quick and Easy Muscles with Bones
Bonus: Attaching the Muscle to the Character
Bonus: Setting up the Bones for the FK Spline Rig
Bonus: Adding Controls to the Spline Rig
Bonus: Controlling the Twisting of the FK Spline Rig
Bonus: Finalizing the Twist Distribution of the FK Spline Rig

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