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Introduction to 2.5D Relighting in NUKE

Introduction to 2.5D Relighting in NUKE

1425
Start anytime
Self paced
English
Course by
PluralsightCourses from Pluralsight
Certificate awarded
Advanced
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a reward of 150 coins on buying this course. These coins can be redeemed for 1 coin= 1Re.

Why should you choose this course?

Description

In this series of lessons, we'll learn how to do 2.5D relighting in NUKE. Software required: NUKE 6.0v6 and up.

Syllabus

Introduction and Project Overview
Understanding 2.5D Relighting
Basics of Using the ReLight Node Inside of NUKE
Creating a Rim Light and Combining It with Our Original Render
Using a Matrix Node to Create an Anti-aliasing Filter
Using a PointToPosition Node to Place a Spot Light and See Our Geo
Using Multiple ReLight Nodes to Fully Change a Scene
Outputting Our Passes from Maya Using Render Layers
Outputting Our Images Using Render Passes and Custom Buffers
Outputting Passes from Softimage Using Material Partitions
Outputting Passes from Softimage Using Framebuffers and Channels

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