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Rigging and Animation Workflows Using CAT in 3ds Max

Rigging and Animation Workflows Using CAT in 3ds Max

1425/month
Start anytime
Self paced
English
Course by
PluralsightCourses from Pluralsight
Certificate awarded
Advanced
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a cashback of ₹ 100 on buying this course.

Why should you choose this course?

Description

In this tutorial, we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. Software required: 3ds Max 2012.

Syllabus

Introduction and Project Overview
Introduction to Cat and Setting up Our Pelvis and Legs
Creating a Spine and Arms in Cat
Setting up the Hands and Fingers on a Cat Rig
Completing Our Base Rig and Creating Additional Bones
Creating Controllers and Customizing the Cat Rig's Appearance
Creating Cat Twist Bones
Skinning Tips and Tricks
Making Adjustments to the Rig After Skinning
Planning Our Shots and Introduction to Cat Layers
Creating a Base Camera Rig
Setting up a Shot File
Blocking in the Animation
Animation Timing in Our Shots
Taking the Animation from Blocking with Step Keys to Spline
Animation Workflow Methods to Address Issues in a Shot
Switching Between IK and FK Using the Cat Rig
Polishing and Finalizing Our Shots

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