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Sculpting a Low Polygon Jacket Using UVs in ZBrush

Sculpting a Low Polygon Jacket Using UVs in ZBrush

1425/month
Start anytime
Self paced
English
Course by
PluralsightCourses from Pluralsight
Certificate awarded
Intermediate
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Checklist

Certification

You will get a certificate on completing this course.

University

This course is not affiliated with any university.

Price

This course costs very less.

Edvicer's Rewards

You can get a cashback of ₹ 100 on buying this course.

Why should you choose this course?

Description

In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. Software required: Maya 2014, ZBrush 4R6 p2 , Photoshop CS6 , Marmoset Toolbag 2, dDo 5.2.

Syllabus

Introduction and Project Overview
Creating Our Base Mesh in Maya
Finishing Our Base Mesh
Creating a Base Mesh Inside of ZBrush
Creating UVs for Our Jacket
Finishing Our Jacket Model Inside of Maya
Setting up Our Modeling Workflow Inside ZBrush
Testing Our Sculpting Workflow
Keeping Track of Our Sculpt with Marmoset Toolbag
Setting up the Seams on Our Jacket
Creating and Finishing a New Jacket Design
Adding Decals and Details to Our Normal Map
Creating Diffuse and Specular Maps with Ddo

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