Object Tracking Pre-production and Preparing the Object
Creating Our Base Manual Tracks
Creating a Coordinate System for Use in Maya
Importing Our Camera into Our Render Scene
Rotating the HDR Dome and Re-creating the Final Gather Map
Creating a Reflective Screen to Capture the Environment
Creating a Cutout Matte to Only Render What Is Needed
Creating a Reflection Matte Using Render Layers
Importing Our Sequences into NUKE
Screening Our Reflections Correcly Over Our Frame
Using a Keyer and a Roto Node to Cut Out the Thumb
Adding a Background Color Using a Constant and Premult
Cleaning and Refining Our Roto Animation
Cleaning Our Edges Using Blur and Dilate Nodes
Color Correcting Various Elements to Bring Them Together
Creating a Sillouette and Fixing Premultiply Issues
Adding Blurs to Various Nodes to Remove Sharp Edges
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Certification
You will get a certificate on completing this course.
University
This course is not affiliated with any university.
Price
This course costs very less.
Edvicer's Rewards
You can get a cashback of ₹ 100 on buying this course.
In this series of tutorials, we'll learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and NUKE. Software required: MatchMover 2011 and NUKE 6.1.
Introduction and Project Overview
Object Tracking Pre-production and Preparing the Object
Creating Our Base Manual Tracks
Creating a Coordinate System for Use in Maya
Importing Our Camera into Our Render Scene
Rotating the HDR Dome and Re-creating the Final Gather Map
Creating a Reflective Screen to Capture the Environment
Creating a Cutout Matte to Only Render What Is Needed
Creating a Reflection Matte Using Render Layers
Importing Our Sequences into NUKE
Screening Our Reflections Correcly Over Our Frame
Using a Keyer and a Roto Node to Cut Out the Thumb
Adding a Background Color Using a Constant and Premult
Cleaning and Refining Our Roto Animation
Cleaning Our Edges Using Blur and Dilate Nodes
Color Correcting Various Elements to Bring Them Together
Creating a Sillouette and Fixing Premultiply Issues
Adding Blurs to Various Nodes to Remove Sharp Edges
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